![]() ![]() Oh I'm aware that it's a design decision often made in the name of balance/gameplay reasons, it's a personal bugbear rather than an objective flaw with those games, to go from the one extreme of being a walking demi-god of destruction and bullets to being absurdly weak and ineffectual, your only options being to run, hide and soil yourself (in that order), even when the character is presented as confident, brave or resourceful. This would let them make the trait system deeper and/or even have more extreme traits (once I got to mid-game traits, particularly negative, became negligible vs the tools available to compensate), as. with a difficulty option for changing convicts on every death. Multiple difficulty settings The random and procedural generations of galaxies, traits, and derelicts is a ton of fun Smart and logical design of. Honestly though, I can’t personally fault Void Bastards much at all. ![]() These types of games are primarily played for the "stealth game play" not "guns blazing, kill em all! shoot 'em ups"įake Edit: I looked up outlast and while my comments on the supernatural may not be relevant for that game, it being focused on stealth rather then combat is true Void Bastards puts you in the shoes of prisoners being recruited by a posh talking computer and tasked with searching derelict ships to obtain parts to fix the various aspects of the home ship. Its something you can't beat (even if you were a trained soldier with all the high tech weapons) and your only hope to survive is to run and hide and hope it doesn't find you. A larger and longer quest to collect something in the galaxy map and a smaller quest found in each ship to collect a specific part, which. I've never played Outlast but isn't it the point of these type of horror games that you're running/hiding from some kind of supernatural monster or a ghosty demon type things that can't be "hurt" by a physical weapon and trying to fight it like you describe is just flat out suicide because its a flippin' other worldy monster that can eviscerate you in a single swipe. Essentially, Void Bastards breaks down into two quests. So from what Ive gathered from watching a bit of the gameplay on streams, this game has endless enemies respawn. Marker:This admittedly is always something that bothered me about the 'run and hide' style horror games like Outlast, that your supposedly healthy and physically fit protaganist at no point ever thinks of picking up a pipe or a knife or something else they can keep on them as an extra option if the scary bad men corner them. ![]()
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