![]() ![]() Gold and items are highly variable, but if you are lucky you can leave the ship with a full set of level 1 basic gear. This section is missing, please fill it in. Currently, the most amount of experience you can leave The Hold with is 3,100 giving you a strong start at level 2, and 1,100 EXP towards level 3. ![]() The player should now have found all 6 skulls in the maze, go to the tower entrance and the gargoyle there will reward the player.Go down this corridor for more loot, but watch out for floor traps to ignite the Poison Gas cloud.*# Go around the corner for another Crumbling Skull on a body.Go out the southern gate in the room the Historian was at and follow the image to find another Crumbling Skull on a corpse in a corridor.Go through this portal into the Realm of Orobas shown to find another skull.After saving the Historian go through the gate in the image and set a character on the pressure plate shown, opposite of it in the lower room a Crumbling Skull will appear.This can be achieved via: Nebora at Fort Joy or Leyla at Sanctuary of Amadia. In order to be able to cast Bless, Sourcerers must have their Collars removed.The spells must be casted quickly since the Historians health will drop. In order to save him the Sourcerers need to first cast Raining Blood, then Rain and then Bless. The moment he is approached 3 skeletons, namely: Incandescent Decapitator, Incandescent Marksman and Incandescent Scorcher will appear and attack you. Within the maze (roughly at X: 534, Y: 94), the Sourcerers may find the Historian who is suffering from the Hellfire casted upon him by Braccus Rex.Collect the Crumbling Skull with the third character. Send a second character through the door to the indicated spot where the second pressure plate is at, again beware of trapped floor tiles. Once in this room set one character on the pressure plate in the center of the room, beware of the trapped floors.Continue left through the gate and the player will discover a hatch that leads to the hatch on the opposite side of the wall.If the person who stands on the plate moves away the skull will disappear from the altar and reappear only after the plate is activated again. These skulls will have to be picked up either by using Telekinesis, another person or by using teleportation skill. At the entrance in the maze (as well as some deeper areas) there is a pressure plate which will conjure Crumbling skull on an altar to the left (roughly at X:547, Y:108). ![]()
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